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Game knowledge base

Un-game control

Ship controls

Knots are the units for measuring a ship’s speed.

The game allows you to issue 4 movement commands:

  1. Medium speed.
  2. Full speed.
  3. Stop the ship completely.
  4. Reverse.

Aircraft controls

The game offers 2 types of aircraft control: arcade and professional.

Arcade control is a simplified way to manage aircraft. Use the joystick to control the plane’s speed, and turn the aircraft by moving the camera.

Professional control gives you full command over the aircraft. Use the joystick to adjust the plane’s altitude and movement. Two buttons on the right side of the screen (by default) control the aircraft’s speed:

  • the top button (displayed as two upward arrows) activates the afterburner;
  • the bottom button (displayed as a downward arrow) engages the air brake;
  • buttons in the neutral position maintain cruising speed.

For aircraft with VTOL capability (F‑35, PSF‑01, Yak‑141, Pan Spatial Rhombat), the air brake function is replaced with the “hover” feature (marked with the letter H).

Aircraft armament

  • Guided weapons (missile batteries and torpedoes):
    - target acquisition is shown as a red dashed circle
    - once the target is locked (displayed as a green dashed circle), you can deploy your weapons. 
  • Laser‑guided missiles (X‑51 Waverider, HVGP (Block I), HyFly‑2)
    - differ from homing missiles - you control the missile’s trajectory via laser guidance;
    - allow attacking enemies without prior detection (requires skill and experience).
  • Artillery weapons (guns, grenade launchers):
    - the player manually aims and fires unguided projectiles;
    - grenade launchers can target submerged submarines and intercept incoming missiles.
    - the player manually aims and fires unguided projectiles;
    - grenade launchers can target submerged submarines and intercept incoming missiles.

Submarine controls

There are 2 types of submarines in the game:

  • those equipped with SLBMs (submarine‑launched ballistic missiles);
  • those without SLBMs.

Key features:

  • submarines with SLBMs can launch ballistic missiles over long distances (set the launch location by moving your finger or mouse cursor);
  • submarine gameplay is similar to ship controls, but submarines have a “Dive” function (they can only be hit by torpedoes, grenade launchers, or anti‑ship missiles);
  • submarines have an oxygen supply: once depleted, the sub surfaces to replenish oxygen and can dive again when needed.

Naval drone controls

Naval drones are small assistants mounted only on assault landing ships. There are 3 types:

  • Surface drones:

- feature a wide range of armaments (can even target enemy aircraft);

- high speed and manoeuvrability make them effective for distracting enemies;

- gameplay is nearly identical to regular ships.

  • Underwater drones:

- small submarines that can attack from the depths and divert enemy attention at critical moments;

- armed with torpedoes and missile batteries;

- controls and gameplay are similar to regular submarines.

  • Explosive drones (drones with detonation capability):

- deal massive damage upon impact with the enemy;

- have a “Warhead” function (controls the drone’s command), with an autopilot that guides it into a ram attack;

- to reload, return the drone to the ship using the “Return to Ship” button.

Helicopter controls

The game features 2 helicopter control modes: arcade and professional.

Arcade control

A simplified way to control a helicopter:

  • use the joystick to manage the helicopter’s speed;
  • turn the helicopter by moving the camera;
  • altitude adjustment is automatic when approaching high terrain.

Professional control

Provides full control over the helicopter:

  • use the joystick to set the helicopter’s direction;
  • two buttons on the right side of the screen (by default) control altitude adjustments.