Game Knowledge Base
In-game Controls
Ship Controls
Knots are the units for measuring a ship’s speed.
The game allows you to issue 4 movement commands:
- Medium speed
- Full speed
- Complete stop
- Reverse
Aircraft Controls
The game offers 2 types of aircraft control: Arcade and Professional.
Arcade Control
A simplified way to manage aircraft. Use the joystick to control the plane’s speed, and turn the aircraft by moving the camera.
Professional Control
A.k.a 'Ace Combat' mode, gives you full command over the aircraft. Use the joystick to adjust the plane’s altitude and movement. Two buttons on the right side of the screen (by default) control the aircraft’s speed:
- the top button (displayed as two upward arrows) activates the afterburner;
- the bottom button (displayed as a downward arrow) engages the air brake;
- buttons in the neutral position maintain cruising speed.
For aircraft with VTOL capability (F‑35, PSF‑01, Yak‑141, Pan Spatial Rhombat), the air brake function is replaced with the “hover” feature (marked with the letter H).
Aircraft Armaments
- Guided weapons (missile batteries and torpedoes):
- target acquisition is shown as a red dashed circle
- once the target is locked (displayed as a green dashed circle), you can deploy your weapons. - Laser‑guided missiles (X‑51 Waverider, HVGP (Block I), HyFly‑2)
- differ from homing missiles - you control the missile’s trajectory via laser guidance;
- allow attacking enemies without prior detection (requires skill and experience). - Artillery weapons (guns, grenade launchers):
- the player manually aims and fires unguided projectiles;
- grenade launchers can target submerged submarines and intercept incoming missiles.
- the player manually aims and fires unguided projectiles;
- grenade launchers can target submerged submarines and intercept incoming missiles.
Submarine Controls
There are two types of submarines in the game:
- those equipped with SLBMs (submarine‑launched ballistic missiles);
- those without SLBMs.
Key features:
- submarines with SLBMs can launch ballistic missiles over long distances (set the launch location by moving your finger or mouse cursor);
- submarine gameplay is similar to ship controls, but submarines have a “Dive” function (they can only be hit by torpedoes, grenade launchers, or anti‑ship missiles);
- submarines have an oxygen supply: once depleted, the sub surfaces to replenish oxygen and can dive again when needed.
Unmanned Vessel Controls
Unmanned vessels are small assistants mounted only on assault landing ships. There are three types:
- Unmanned Surface Vessels:
- features a wide range of armaments (can even target enemy aircrafts);
- high speed and manoeuvrability make them effective for distracting enemies;
- gameplay is nearly identical to regular ships.
- Unmanned Underwater Vessels:
- small submarines that can attack from the depths and divert enemy attention at critical moments;
- armed with torpedoes and missile batteries;
- controls and gameplay are similar to regular submarines.
- Unmanned Explosive Vessel (UVs with self-detonating munitions):
- deal massive damage upon impact with the enemy;
- has a “Warhead” function (controls the unit autonomously), with an autopilot that guides it into a ram attack;
- to reload, return the drone to the ship using the “Return to Ship” button.
Helicopter Controls
The game features two helicopter control modes: arcade and professional.
Arcade Control
A simplified way to control a helicopter:
- use the joystick to manage the helicopter’s speed;
- turn the helicopter by moving the camera;
- altitude adjustment is automatic when approaching high terrain.
Professional Control
Provides full control over the helicopter:
- use the joystick to set the helicopter’s direction;
- two buttons on the right side of the screen (by default) control altitude adjustments.