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Consumables

Consumables are special items that significantly ease combat operations. Without using them, surviving in battles becomes extremely difficult. This article will take an in‑depth look at the main types of consumables and their features.

Types of consumables

There are three categories of consumables: standard, advanced, and tactical.

Repair kit

Available to all ships.

  • Standard: restores 20 % of the ship’s hull integrity over 10 seconds, cooldown — 30 seconds.
  • Advanced: restores 25 % of the hull integrity in the same time, with a cooldown of 25 seconds.

It is recommended to use the repair kit when the ship has sustained serious damage. If the damage is minor, part of the restored hull integrity may be wasted.

Missile decoys

Available to all ships.

  • Standard: diverts incoming missiles away from the ship for 1 second, cooldown — 10 seconds.
  • Advanced: active for 2 seconds, cooldown — 9 seconds.

Recommended for use when there is a threat of a missile strike. It is important to watch the target marker to avoid wasting decoys on jamming‑resistant missiles.

Aircraft decoys

Available to aircraft.

  • Standard: cooldown — 5 seconds.
  • Advanced: cooldown — 4.5 seconds.

Recommended for use during intense anti PAA (anti‑aircraft) missile fire against your aircraft.

Torpedo decoys

Fitted on all submarines and unmanned underwater vehicles.

  • Standard: divert torpedoes for 2 seconds, cooldown — 30 seconds.
  • Advanced: active for 4 seconds, cooldown — 25 seconds.

Recommended for use when facing a torpedo attack, especially when multiple torpedoes are involved. Avoid using decoys against non‑divertable torpedoes or torpedoes behind obstacles (e.g., behind rocks).

Ammo reserve

Available to all ships.

  • Standard: restores 20 % of ammunition.
  • Advanced: restores 40 % of ammunition.

Both variants have a cooldown of 30 seconds. Recommended for use when ammunition for a specific weapon type is fully depleted (though such situations are quite rare)

Tactical consumables

  • Afterburner: increases the ship’s speed by 20 % for 30 seconds. Used to quickly take up or change position, disengage from the enemy, or pursue them.
  • Smoke screen: hides all ships within the smoke radius from missile and  torpedo guidance systems for 20 seconds. Recommended when detecting  torpedo submarines and missile ships. The effect also applies to allies and  enemies.
  • Electronic Warfare (EW): reduces damage from guided weapons by 20 % for 30 seconds. Effective when under heavy fire from guided weaponry.
  • Oxygen reserve: restores 15 % of oxygen supply, extending underwater operation time. Recommended when  the enemy is nearby and the oxygen supply is running low.
  • Aircraft EW: reduces all incoming damage to aircraft by 15 %. Used during heavy anti‑aircraft fire.

Aircraft EW is available to all aircraft in the game.Oxygen reserve is available to all submarines.Other ships have different tactical consumable options: some have EW, others have smoke screens, and yet others have afterburners. There are also unique ships in the game that feature multiple tactical consumables at once.

How to obtain consumables

There are several ways to obtain consumables:

  • from containers;
  • from gacha;
  • by completing daily missions;
  • through battle passes.

There is also a consumables shop:

  • standard consumables can be purchased with dollars;
  • advanced and tactical consumables — with gold.