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Game Modes
Game modes are designed to refresh familiar gameplay and bring variety to every match. Each mode features unique objectives, rules, and win conditions that define the path to victory. Access to modes varies initially: some are available permanently, while others appear only during special events. However, this is not set in stone. Based on community feedback and fresh ideas from our development team, we are constantly evolving the game. Mode lists will regularly expand with brand-new formats, while familiar ones may shift between temporary rotation and permanent availability.
Permanent Modes
Permanent modes are accessible to players at any time without restrictions. They serve as the core gameplay experience and remain the most popular and requested battle formats among the community.
Team Deathmatch
A classic battle format where coordination and dynamic teamwork play a crucial role. Battles take place between two teams of 5 players each. Victory relies not only on individual skill but also on tight coordination, mutual support, and strategic distribution of roles and tasks.
The primary objective is to eliminate the entire enemy team or maintain a score lead until the timer runs out. The match continues until all opponents are destroyed or time expires. If neither team has established an advantage when the timer hits zero, a draw is declared. Securing a draw can be a strategic fallback when defeat seems inevitable and a clear victory is out of reach.
Domination
This mode offers tighter, tactically rich battles. Each player has 3 lives, and key engagements center around three control points spread across the map. To capture a point, you must stay inside the control zone. Holding it is no easy task: if opposing players enter the same zone simultaneously, capture progress freezes until the area is cleared.
At the start of the battle, both teams receive an initial balance of 500 capture points, which continuously decreases throughout the match—each ally lost immediately costs the team 20 points. Victory is awarded to the team that reduces the enemy's points to zero by holding control points and destroying targets, or by sinking every enemy vessel until all their reserve lives are exhausted.
Deathmatch
A free-for-all mode where players fight independently without team support. Matches last 10 minutes, and the first player to reach 10 points claims victory. If no one reaches the score target before the timer expires, victory goes to the player with the highest number of kills during the match.
The battle never stops: players respawn instantly upon destruction. Each respawn grants 10 seconds of temporary protection, allowing you to safely assess the battlefield. Furthermore, destroying an opponent awards a consumable pack that instantly replenishes ammo and durability, keeping you in the fight without pause.
Air Combat
A specialized mode designed for carrier aviation enthusiasts, featuring 3v3 team battles. Participation is restricted exclusively to aircraft carriers and assault carriers, transforming the map into an epic arena for air duels and flagship combat.
Matches last 10 minutes, with both teams starting with 350 points. The main objective is to deplete the enemy's resources: enemy points decrease as their aircraft and ships are destroyed. Victory is awarded to the team that reduces the opponent's score to zero or holds a numerical lead when the final timer sounds.
Temporary Modes
These modes open only during themed events. Some rotate regularly—almost monthly—while others are reserved for special occasions like holiday festivals, anniversaries, or major game milestones, offering players a fresh gameplay experience.
Escort
An asymmetrical mode where players are divided into two sides: the Escort team and the Interception team. The defenders' goal is to escort a valuable cargo convoy along a fixed route directly into port, while the attackers aim to destroy it. Cargo is carried by tankers capable of defending themselves: the vessels are equipped with built-in AA systems capable of intercepting submarine-launched ballistic missiles (SLBMs).
Control points are located along the convoy's route. By guiding a tanker through a checkpoint, the Escort team earns points and pushes their respawn point further along the track. Meanwhile, the Interception team earns points for every destroyed cargo ship. Victory goes to the side that completes its objective first.
Tandem Wars
A mode where four teams of two players face off on the battlefield. Matches last 10 minutes, and to win, a duo must be the first to reach 20 points or hold the lead when time expires.
Earning points depends directly on team coordination: destroying an enemy ship yields 2 points, while securing an assist awards 1 point. Scattered across the map are bonus crates containing tactical power-ups that can empower your team at critical moments.
Naval Domination
In this 4v4 mode, entry is limited strictly to non-aviation ship classes (excluding helicopters). Key combat revolves around three control points across the map. Capturing a sector requires standing inside its control zone, but progress pauses whenever enemy vessels enter the area simultaneously.
At the start of the match, both sides receive 400 points. Every lost ally instantly deducts 20 points from the team's balance, making focused target elimination essential to pushing the enemy toward defeat. Victory goes to the team that depletes the enemy's score to zero or wipes out all enemy units on the map.
Titan Hunt
A free-for-all mode where six players compete against one another with instant respawns. The main feature revolves around the Titan status: the first player to destroy an enemy ship takes control of a special Titan ship featuring boosted durability and unique weaponry.
Once spawned, the Titan becomes the primary target for all other combatants, as only the player in the Titan role can earn victory points by destroying opponents. Defeating the active Titan allows you to take its place and wield its flagship power. The ultimate goal is to score the most kills while piloting the Titan before the match timer ends or the target score is reached.
Skycarrier Battle
In this mode, players take command of Skycarriers—special airborne aircraft carriers. Battles unfold across the scenic "Air Frontier" and "Sky Archipelago" maps. The main objective is to capture control points or destroy enemy Skycarriers directly. Both sides start with 500 points, which tick down as the enemy holds sectors or downs your ships.
Capturing a control point requires staying inside its zone; the more players present, the faster the capture speed. Combat is intensified by map interactables: players can collect helpful power-ups or trigger anomalies that inflict negative status effects. Victory goes to the team that reduces the enemy's points to zero first.
Ship Racing
A high-speed competitive mode where players race through a challenging track filled with checkpoints. All racers compete on an equal footing, as their ships (and occasionally even tanks😁) share identical stats. However, speed alone won't secure victory: to finish first, you'll need to disrupt your rivals and strategically deploy pickup power-ups.
Scattered along the track are power-ups that add variety and chaos: Repair, Boost, Strike, alongside special tools like Hack and EMP. Hack slows down the target by 50% for 5 seconds, while EMP disables steering for the same duration. At the end of the race, players earn reward points based on their finishing position.









